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PC Gamer (Italian) 48
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PC Gamer IT CD 48 2-2.iso
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braveheart
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data1.cab
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Script_Files_(Common)
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AIFortress.txt
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1999-05-16
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3KB
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129 lines
// Tartan Army Script (C) 1999 Red Lemon Studios Ltd.
BeginStronghold("Fortress");
Protects(1);
Uses(0, 0, "Corner Bartizan", North);
Uses(1, 0, "Wall Standard", North);
Uses(2, 0, "Wall Standard", North);
Uses(3, 0, "Wall Turret", North);
Uses(4, 0, "Wall Standard", North);
Uses(5, 0, "Wall Bartizan", North);
Uses(6, 0, "Wall Standard", North);
Uses(7, 0, "Wall Bartizan", North);
Uses(8, 0, "Wall Standard", North);
Uses(9, 0, "Wall Turret", North);
Uses(10,0, "Wall Standard", North);
Uses(11,0, "Wall Standard", North);
Uses(12,0, "Corner Bartizan", East);
Uses(0, 1, "Wall Standard", West);
Uses(12,1, "Wall Standard", East);
Uses(0, 2, "Wall Bartizan", West);
Uses(12,2, "Wall Bartizan", East);
Uses(0, 3, "Wall Standard", West);
Uses(12,3, "Wall Standard", East);
Uses(0, 4, "Wall Turret", West);
Uses(12,4, "Wall Turret", East);
Uses(0, 5, "Wall Standard", West);
Uses(12,5, "Wall Standard", East);
Uses(0, 6, "Wall Bartizan", West);
Uses(12,6, "Wall Bartizan", East);
Uses(0, 7, "Wall Standard", West);
Uses(12,7, "Wall Standard", East);
Uses(0, 8, "Wall Turret", West);
Uses(12,8, "Wall Turret", East);
Uses(0, 9, "Wall Standard", West);
Uses(12,9, "Wall Standard", East);
Uses(0, 10,"Wall Bartizan", West);
Uses(12,10,"Wall Bartizan", East);
Uses(0, 11,"Wall Standard", West);
Uses(12,11,"Wall Standard", East);
Uses(0, 12,"Wall Tower", West);
Uses(12,12,"Wall Tower", East);
Uses(0, 13,"Corner Standard", West);
Uses(1, 13,"Wall Bartizan", South);
Uses(2, 13,"Wall Standard", South);
Uses(3, 13,"Wall Bartizan", South);
Uses(4, 13,"Wall Standard", South);
Uses(5, 13,"Gatehouse Right", South);
Uses(6, 13,"Gatehouse Centre", South);
Uses(7, 13,"Gatehouse Left", South);
Uses(8, 13,"Wall Standard", South);
Uses(9, 13,"Wall Bartizan", South);
Uses(10,13,"Wall Standard", South);
Uses(11,13,"Wall Bartizan", South);
Uses(12,13,"Corner Standard", South);
// Uses(6, 13, "Gate Iron", South);
Ring(0,0,12,13);
NewGroup();
Uses(2, 3, "Corner Tower", North);
Uses(3, 3, "Wall Standard", North);
Uses(4, 3, "Wall Bartizan", North);
Uses(5, 3, "Wall Standard", North);
Uses(6, 3, "Wall Tower", North);
Uses(7, 3, "Wall Standard", North);
Uses(8, 3, "Wall Bartizan", North);
Uses(9, 3, "Wall Standard", North);
Uses(10,3, "Corner Tower", East);
Uses(2, 4, "Wall Standard", West);
Uses(10,4, "Wall Standard", East);
Uses(2, 5, "Wall Standard", West);
Uses(10,5, "Wall Standard", East);
Uses(2, 6, "Wall Tower", West);
// Uses(3, 6, "Strong Shack", East);
// Uses(9, 6, "Strong Shack", West);
Uses(10,6, "Wall Tower", East);
Uses(2, 7, "Wall Standard", West);
Uses(10,7, "Wall Standard", East);
Uses(2, 8, "Wall Standard", West);
Uses(10,8, "Wall Standard", East);
Uses(2, 9, "Wall Tower", West);
Uses(10,9, "Wall Tower", East);
Uses(2, 10,"Corner Standard", West);
Uses(3, 10,"Wall Turret", South);
Uses(4, 10,"Wall Standard", South);
Uses(5, 10,"Barbican Right", South);
Uses(6, 10,"Barbican Centre", South);
Uses(7, 10,"Barbican Left", South);
Uses(8, 10,"Wall Standard", South);
Uses(9, 10,"Wall Turret", South);
Uses(10,10,"Corner Standard", South);
// Uses(6, 10,"Gate Wood", South);
Ring(2,3,10,10);
NewGroup();
Uses(6, 6, "Keep 3", South);
NewGroup();
Ring(0,0,6,7);
EndStronghold();